[20100728]卡普空解释,为什么只有生化5只有一个版本对应ps3体感
生化危机5黄金版的ps体感支持程序是一个免费的,可下载的补丁。那么为什么卡普空不制作对应传统版本的生化危机5的提干支持程序呢?一名卡普空的代表解释说,当我修剪到Majini,我了解到ps的体感控制需要一个内存资源。当制作小组在制作最初版本的生化5时,他们不知道有体感这个东西,于是就把内存资源用在了另一个功能上。在卡普空看到ps体感后,他们释放了一个内存格给ps体感控制。
之外,文章中还介绍了如何进行操作。
转自silconera
原文如下
Capcom Explains Why Only Resident Evil 5: Gold Edition Works With PlayStation Move
By Spencer . July 27, 2010 . 10:20am
PlayStation Move support is coming to Resident Evil 5: Gold Edition via a free, downloadable patch. So, is Capcom going to release the same patch for regular copies of Resident Evil 5? No. Why? It won’t work.
A representative from Capcom explained, while I was mowing down Majini, that PlayStation Move controls require a memory resource. When Capcom developed the original version of Resident Evil 5 the team didn’t know about Move and used the memory resource for another feature. After Capcom saw PlayStation Move, they freed up a memory slot for PlayStation Move controls.
So, how does Resident Evil 5: Gold Edition play with a glowing wand?
The analog stick on the navigation controller makes Chris move while the wand is used to aim. Pressing the trigger button shifts into target mode where you can point at Majini and shoot with the move button. Shaking the wand in target mode makes Chris reload his weapon. If you’re not aiming, shaking makes Chris pull out his knife and slash. It’s possible to waggle a way through a small group of Majini since knifing is easier to do.
Resident Evil 5: Gold Edition does not require a navigation controller. You can use a regular Dualshock 3 pad instead. Gripping a regular controller in one hand and the PlayStation Move wand in the other sounds pretty cumbersome, though.
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